Following a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the creature-catching series is about as mainstream gaming titles in existence. Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The continued frenzy surrounding trading card values ensures almost daily Pokémon headlines. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Even, fan-made Pokémon games go viral every year.
Yet despite that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their proper due, or were overshadowed by the hype of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a companion. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its release said Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after almost twenty years of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly despite argu